Fumbling

Sometimes, even the greatest of warriors can have an unfortunate swing of their weapon or sloppy footwork…

When a character rolls a natural 1 in his first attack of each round, he has a chance to fumble.

To confirm a fumble, a character must roll a d20 with a bonus determined by the DM. If he fails to reach the per-determined DC to make it an ordinary miss, they perform a fumble.

When a fumble happens, roll a d20 to determine what result you get on the DM’s fumble table.

Special Cases:

If you are wielding a magic or masterwork weapon, your weapon does not break. Instead, it takes 1d4 damage and you take a -1 penalty to further attacks. This penalty is cumulative with any weapon damage result you receive.

Fumble applies to magic as well, but is referred to as “mishap”.

Fumbling

Of Kings and Men CombinationPrime CombinationPrime