The Raiders

Raiders. The very mention of the word is enough to send shivers of terror down the spine of every man from Talkor, to Kesav, to Saranos and beyond.”

“Hailing from the distant Northern continent of Norska, Raiders are a terrifying force. Larger, tougher and stronger than other men, they sail across the sea in their longboats, known as the drakkenskips, each of which bears a terrifying dragon head, to cause terror and ruin in the Clanlands by burning and pillaging all that they can find.”

“Pale-skinned, yellow and red of hair, tall, stout and toughened by years of fighting and serving their harsh and cruel Winter Gods, Raiders are the most warrior-like of all known humans, though some attribute this to their legends that speak of Raiders descending from wolves and bears. They are also cruel, vindictive, hateful and greedy, making them seem like humanity’s worst qualities run rampant.”

“However, not all Raiders are warriors. Wizards and Shamans are known to sometimes rise from amongst their kin and seem to be greatly respected by the other Raiders. Occasionally, even a crafty Norskan rogue may appear.”

“The only true knowledge we have of their society is that it is led by the Jarls, the strongest amongst their kind. Jarls seldom sail to battle in the clan lands, but when they do, suffering for countless people is almost certain.”

“When the Raiders come, you can only hope and pray to the Gods to save you from their fury.”

  • Humanoid (Human)
  • Medium: As Medium creatures, Raiders have no special bonuses or penalties due to their size.
  • Raider base land speed is 30 feet.
  • Raiders get 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Raiders may always choose Profession (Sailor) as a class skill.
  • Raiders get a -4 penalty to any knowledge checks about any civilization other than their own.
  • Raiders get a +6 bonus on their fortitude saving throw on checks to survive in Cold Climates.
  • Raiders get a -4 penalty on their fortitude saving throw on checks to survive in Hot Climates.
  • Automatic Language: Common, Raider. Bonus Languages: Any (other than secret languages).
  • Level Adjustment: +1

Other traits may be chosen based on the God and Raider Ideal they follow or followed:

Ventor’s Huskarls
Followers of Ventor, the King of Winter, are well-rounded warriors. Their ideal is Thorvald Giant-slayer, who single-handedly slaughtered Esbern the King of Ice Giants and his entire court.

  • Strength +2, Constitution +2, Wisdom -2, Charisma -2
  • Huskarls gain an additional feat at 1st level.
  • Automatically Proficient with the Huskarl Axe.
  • Treat Giants as Favored Enemy (As the Ranger class ability at Level 1).
  • Favored Class: Fighter.

Bjorn’s Bersekirs
Followers of Bjorn, the God of Ice, are the strongest of all Raider warriors. Their ideal is Leif the Mad Axe, who, it is said, was consumed in an eternal rage that allowed him to accomplish feats none other would.

  • Strength +4, Intelligence -2, Wisdom -2, Charisma -2
  • Berskirs gain the Jotunbrud feat at 1st level as a bonus feat.
  • Automatically proficient with the Bersekir Longaxe.
  • Bersekirs gain +2 to resist fear-causing spells and abilities.
  • Favored Class: Barbarian.

Magnus’ Hersirs
Followers of Magnus, the God of the Norse Wind, are intelligent and magically-gifted. Their ideal is Olaf the One Eye, who is said to have given his eye to be allowed to learn the hidden secrets of the Winter Gods. He also fought and slew the Dragon King who threatened to turn all of Norska into ashes.

  • Intelligence +2, Charisma -2
  • Hersirs gain an additional feat at 1st level.
  • +2 to all Knowledge (Arcana) and Knowledge (The Planes) checks.
  • +2 to Will Saving Throws against Spell-like Abilities of Dragon type creatures.
  • Favored Class: Wizard

Una’s Ulfhednars
Followers of Una, the Goddess of Winter Wolves, are wise shamans and protectors of Norskan nature. Their ideal is Astrid Wargmother, who is said to have been the greatest Shaman to have ever lived and the Goddess Una blessed her by having her give birth to the first of the Bloodpaw Wargs.

  • Wisdom +2, Charisma -2
  • Ulfhednars gain Fleet of Foot as a bonus feat at 1st level.
  • +2 to all Knowledge (Nature) and Survival checks.
  • +2 to Fortitude Saving Throws against Poison and Disease.
  • Favored Class: Druid

Stig’s Siglings
Followers of Stig, the God of Ice Giants, are clever rogues and cunning tricksters. Their ideal is Sigrid the Scoundrel, who is said to have stolen the winter wind to aid her in hiding from the eyes of other mortals and beat the King of the Fey Gnomes in a contest of wits, thus winning the entirety of the Fey Gnome gold.

  • Dexterity +2, Constitution -2, Wisdom -2, Charisma +2
  • Siglings gain the Luck of Heroes bonus feat.
  • +2 to all Bluff and Gather Information checks.
  • +2 to Will saving throws against Fey creature spells and spell-like abilities.
  • Favored class: Rogue

The Raiders

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