Of Kings and Men
This is a list of all the troops player characters can hire, levy or fight against throughout the campaign. This list is, as yet, incomplete and only contains human troops. Other troops will be appended as the opportunity for hiring them arises or they are met on the battlefield.
Once an army of 50 troops of more is created, you may also recruit a command group (consisting of one noble or veteran, one flag-bearer and one hornist or drummer) for every different unit type. Each command group supports up to 50 troops of the same type and costs twice what recruiting three troops of that type cost. Units without command will be harder to manage.
Mercenary units come with their own command groups. Levies also come with their own command groups.
An army of 50 or more troops also requires you to hire a paymaster and buy sufficient tents, wagons and supplies. Soldiers must eat and drink at least once per three days. Under extreme circumstances, they need to eat once per week, but they must still drink every three days.
Levying and recruitment requires you to be a lord or captain. If you become a mercenary captain, you may recruit troops as well. You may always hire mercenaries.
Levying happens only in times of great peril and danger. It essentially involves taking whoever you can to supplement your forces.
Obtainable only by levy:
- Youths – untrained levy of both young women and men armed with bows, slings, javelins.
- Peasant Levy – untrained levy of servant and peasant women and men armed with spears, billhooks, pitchforks, scythes and other farm equipment.
- Freedmen – trained levy of free peasant women and men armed with spears, shields, padded armour and one-handed weapons.
- Town Levy – trained levy of townsmen and craftsmen armed with varied weaponry and armour.
- Town Guard – trained levy of guardsmen armed with spears, large shields, varied armour, one handed weapons. Includes bowmen and crossbowmen.
Obtainable only by hiring:
- Pilgrims – untrained infantry armed with throwing stones, clubs or maces.
- Bought Miners – untrained infantry armed with pickaxes and lanterns.
- Tribal Youths – untrained infantry armed with bows, slings, javelins and throwing rocks.
- Mercenary Footmen – trained spearmen armed with spears, billhooks, one-handed weapons, large shields and varied armour.
- Mercenary Swordsmen – trained swordsmen armed with short swords, taken longswords, large shields, varied armour. These troops are considered dishonourable.
- Norse Mercenaries – trained infantry armed with two-handed axes, picks, short swords, large shields and varied armour.
- Tribal Mercenaries – trained infantry armed with varied one-handed and two-handed weapons and shields.
- Mercenary Sergeants – veteran spearmen, armed similar to mercenary footmen.
- Desert Mercenaries – veteran infantry suited for hot climates and armed with spears, swords, shields, desert clothing or light armour. They carry additional water supplies. Special variants armed with bows or mounted may also be hired. Use of these troops is considered dishonourable.
- Bought Raiders – veteran infantry armed with long axes, maces, swords, shields, light armour.
- Bought Wolf-headed – elite infantry armed with two-handed weapons.
- Mercenary Bowmen – trained bowmen armed with shortbows, longbows, one handed weapons and bucklers, varied armour.
- Sergeant Crossbowmen – veteran crossbowmen armed with crossbows, varied armour.
- Mercenary Horsemen – trained cavalry armed with one-handed weapons, shields, varied armour. A special variant that has bows may also be hired.
- Freeriders – veteran cavalry armed with spears, chainmail armour, short swords and large shields.
- Knights Errant – elite noble cavalry armed with lances, chainmail armour, longswords, large shields.
- Huntsmen – untrained infantry armed with shortbows and clubs.
- Scouts – trained infantry armed with shortbows, crossbows, clubs and maces and light armour.
- Rangers – veteran infantry armed with longbows, shields, one-handed weapons and light armour.
Obtainable only by recruiting
- Sergeants – soldier armed with spear and player bought equipment.
- Swordsmen – soldier armed with short sword or longsword and player bought equipment. If the troop uses longswords, it is considered dishonourable.
- Guisarmers – soldiers armed with billhooks, guisarmes, war forks and player bought equipment.
- Footmen – soldiers armed with varied weapons and player bought equipment.
- Bowmen – soldiers armed with short or long bows and player bought equipment.
- Crossbowmen – soldiers armed with crossbows and player bought equipment.
- Mounted Sergeant – mounted soldiers armed with one-handed weapons, spears and player-bought equipment.
- Man-at-Arms – mounted noble armed with lance, one-handed weapons and self-bought equipment.
- Knight – mounted noble armed with lance, longsword, large shield and self-bought equipment.
Faction specific troops:
- Order Footmen – veteran soldiers suited to both regular and desert conditions. They carry large shields, chainmail armour and varied one-handed weapons.
- Order Sergeants – veteran soldiers suited to both regular and desert conditions. They carry large shields, chainmail armour and spears.
- Order Bowmen – veteran soldiers suited to both regular and desert conditions. They carry longbows, bucklers, one-handed weapons and medium armour.
- Order Knights – elite nobles suited to both regular and desert conditions. They carry longswords, large shields, varied heavy armour and lances.
- Wochsian Crossbows – elite crossbowmen armed with heavy crossbows and medium armour.
- Former Greatswords – elite soldiers armed with greatswords and medium armour.
- Greatswords – elite soldiers armed with greatswords and heavy armour.
- Tilmorian Axemen – elite soldiers armed with axes, long axes, bardiches, large shields and heavy armour.
- Former Sailguards – elite soldiers armed with axes, long axes, maces, hammers, throwing axes, large shields and medium armour.
- Sailguards – elite soldiers armed with varied one-handed weapons, heavy armour, large shields and throwing axes.
- Huscarls – elite nobles armed with longswords, axes, heavy armour and large shields.
- Morrissian Longbows – elite soldiers armed with elven longbows, shortswords, bucklers and light armour.
- Morrissian Knights – elite mounted nobles armed with lances, heavy armour, large shields and barding.
- Talisian Peltasts – elite soldiers armed with light armour, shields, one-handed weapons and javelins.
- Former Legionnaires – elite soldiers armed with medium armour, large shields and short swords.
- Talisian Legionnaires – elite soldiers armed with heavy armour, tower shields and short swords.
- Varian Horse Archers – elite mounted soldiers with light armour and composite bows.
- Varian Outriders – elite mounted soldiers with light armour, lances, shields and composite bows.
- Varian Horselords – elite mounted nobles with medium armour, lances, large shields, composite bows and barding.
Siege Troops, Defensive positions and Siege Engines:
- Engineers – used for constructing and operating siege engines.
- Siege arbalestiers – soldiers trained specifically for using siege arbalests.
- Ballista – large crossbow-like device that flings bolts at fortifications or enemies. Rare.
- Mangonel – large device with a fixed counterweight that flings boulders at enemy fortifications.
- Trebuchet – massive device with counterweight that flings boulders at enemy fortifications.
- Portable ram – a large device used to batter open gates or doors that can be carried by a party of troops.
- Mantlet – a human-sized wooden shield that is either carried or placed on a wheeled assembly. Offers cover from arrows.
- Battering Ram – a large device constructed for the purposes of smashing open large gates that also shields troops using it from enemy fire with a wooden roof.
- Siege tower – a massive device used to approach walls. A bridge at the top protects troops from arrows and falls down on enemy walls, allowing the troops to then storm the wall they’re on.
- Stakes – a defensive fortification of sharpened wooden poles hammered into the ground at an angle. Provide good defense against cavalry, but can be ignored, avoided or removed by infantry.
- Abatis – a defensive fortification of sharpened sticks, branches and poles that are tied together and placed with their sharp ends towards the enemy. They are easily destroyed by fire, but can hinder enemy movement.
- Trench – a defensive fortification that is essentially a large, deep, rectangular ditch. Can be used to trap enemies or hinder their movement.
- Dwarven Horse – a defensive fortification consisting of a large pole or log with projecting spikes. Effective against cavalry, but can be quickly moved by infantry. Originally Dwarven by design, but adopted by humans.
- Wandering Town – a defensive fortification used by Varian infantry, it is essentially a large version of the mantlet with arrowslits for archers to fire through.
- Wolf Hole – a large cone-shaped hole with a stake hammered into the bottom and covered with a thin layer of branches, leaves and soil.
- Man Trap – various small metal devices that are used to trap or injure enemy soldiers. Most often, this is a device that clamps down on enemy legs, causing severe damage.
- Caltrops – metal spikes that are scattered around enemies where an enemy advance is expected. They cause light damage and hinder movement.
- Hero – heroes are often included in larger forces. They must be sought out and hired. They are either masters at a particular battlefield art or are effectively player characters. They are very expensive and extremely rare.
- Standard-bearer – a soldier who carries a personal or group flag and acts as bodyguard.
- Priest – a person who provides religious soldiers with church services.
- Surgeon – a person hired to provide care and medical services to injured soldiers.
- Paymaster – a person hired to hire and manage troops.
- Anti-magician – a person hired to nullify and hinder enemy mages and apostates. Very rare.
- Wizard – a person hired to provide magical services. Rarely seen. Their use is considered dishonourable.