Of Kings and Men
Sometimes, even the greatest of warriors can have an unfortunate swing of their weapon or sloppy footwork…
When a character rolls a natural 1 in his first attack of each round, he has a chance to fumble.
To confirm a fumble, a character must roll a d20 with a bonus determined by the DM. If he fails to reach the per-determined DC to make it an ordinary miss, they perform a fumble.
When a fumble happens, roll a d20 to determine what result you get on the DM’s fumble table.
If you are wielding a magic or masterwork weapon, your weapon does not break. Instead, it takes 1d4 damage and you take a -1 penalty to further attacks. This penalty is cumulative with any weapon damage result you receive.
Fumble applies to magic as well, but is referred to as “mishap”.