Of Kings and Men
The Sand Men
“The Sand Men are people from the far-away continent that we know as the Sand-Lands. They are people who are blessed with natural magical abilities by the Gods, though their dependence on magic has made them somewhat weaker than the common men of the Clan-Lands.
They are identical to humans in most ways, but their skin is darker and they tend to wear bright, bleached clothes that protect themselves from the Sun.
They are hailed as great traders and diplomats, and their ships often visit the Clan Lands, though they are rarely seen outside of the cities with great ports and harbours. They also have an uncanny ability in tapping into the magic of the Gods.
However, they have not yet adopted our advances in animal husbandry or medicine, for they are more willing to depend on the power of the Gods and herbs, and even magic rituals for such things. Their focus on diplomacy often prevents them from being very intimidating or threatening, though it is said that they have specific guilds which focus on such activity."
- Humanoid (Human)
- Medium: As Medium creatures, sand men have no special bonuses or penalties due to their size.
- Sand man base land speed is 30 feet.
- A sand man gets a bonus feat at first level
- A sandman gets 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- A sand man gets to choose any spell focus as a bonus feat at first level
- A sand man has a -1 penalty on any non-magic based damage they deal by themselves
- A sand man gets a +4 bonus on their fortitude saving throw on checks taken for suffering hot climate
- A sand man gets a -2 penalty on their fortitude saving throw on checks taken for suffering cold climate
- A sand man gets +2 racial bonus on Diplomacy and Gather Information skills
- A sand man gets +1 racial bonus on Sense Motive and Spellcraft skills
- A sand man gets -2 racial penalty to Heal, Handle Animals and Intimidate skills
- Automatic Language: Common, Sand Man Tongue. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass sand man takes an experience point penalty, his or her highest-level class does not count.